I have been touching up the acting scene today - this includes making sure that nothing goes through the floor, no parts of the body go through one another, everything needs to look as clean cut and professional as possible as i have spend quite a few days getting this right. I have now restarted the whole process a few times i really want to get this 100% right (with in reason)...
I have looked back through and found that the hands on my character go through the floor and they didnt before. This maybe because i retouched aspects of the action and then it affected the rest of the rig - the arms. I'm not too sure if i am honest. It has made it very difficult to make the hand stay in the same position - i am having to key frame each individual frame and i am finishing it difficult to create continuity. However, i have done my best and it is passable, how ever if you look closely you can see that the hands slightly move when the character is hunched up on the floor.
Also the characters right leg seems to move when he is kneeling on the floor, i have tried to amend this but when i do it seems to muck up the other key frames and it looked better if i keep it like it is.
I am actually really pleased with the out come of the exercise. I am going to render it out but i think that i will come back to it in a week with fresh eyes and see if there is anything else i could do to it to improve the final outcome. Infact now i think im going to do a character walk.
Action - Side 1920x1080
Action - Perspective 1920x1080
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